Sciweavers

202 search results - page 10 / 41
» To FRAME or not to FRAME in Probabilistic Texture Modelling
Sort
View
VMV
2004
171views Visualization» more  VMV 2004»
13 years 10 months ago
Cloth Motion from Optical Flow
This paper presents an algorithm for capturing the motion of deformable surfaces, in particular textured cloth. In a calibrated multi-camera setup, the optical flow between consec...
Volker Scholz, Marcus A. Magnor
CW
2004
IEEE
14 years 24 days ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
EMNLP
2007
13 years 10 months ago
Probabilistic Coordination Disambiguation in a Fully-Lexicalized Japanese Parser
This paper describes a probabilistic model for coordination disambiguation integrated into syntactic and case structure analysis. Our model probabilistically assesses the parallel...
Daisuke Kawahara, Sadao Kurohashi
ECCV
2004
Springer
14 years 11 months ago
Recognition by Probabilistic Hypothesis Construction
We present a probabilistic framework for recognizing objects in images of cluttered scenes. Hundreds of objects may be considered and searched in parallel. Each object is learned f...
Pierre Moreels, Michael Maire, Pietro Perona
VISUALIZATION
2002
IEEE
14 years 1 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...