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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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VRST
2004
ACM
14 years 2 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
ICPR
2010
IEEE
13 years 7 months ago
Robust Foreground Object Segmentation via Adaptive Region-Based Background Modelling
We propose a region-based foreground object segmentation method capable of dealing with image sequences containing noise, illumination variations and dynamic backgrounds (as often...
Vikas Reddy, Conrad Sanderson, Brian C. Lovell
ISMAR
2006
IEEE
14 years 3 months ago
Going out: robust model-based tracking for outdoor augmented reality
This paper presents a model-based hybrid tracking system for outdoor augmented reality in urban environments enabling accurate, realtime overlays for a handheld device. The system...
Gerhard Reitmayr, Tom Drummond
ECCV
2010
Springer
14 years 1 months ago
3D Deformable Face Tracking with a Commodity Depth Camera
Abstract. Recently, there has been an increasing number of depth cameras available at commodity prices. These cameras can usually capture both color and depth images in real-time, ...
MM
2000
ACM
166views Multimedia» more  MM 2000»
14 years 1 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...