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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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VISUALIZATION
2005
IEEE
14 years 1 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
CVIU
2008
192views more  CVIU 2008»
13 years 7 months ago
Content based video matching using spatiotemporal volumes
This paper presents a novel framework for matching video sequences using the spatiotemporal segmentation of videos. Instead of using appearance features for region correspondence ...
Arslan Basharat, Yun Zhai, Mubarak Shah
TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
TVCG
2010
153views more  TVCG 2010»
13 years 6 months ago
Parallel View-Dependent Level-of-Detail Control
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Liang Hu, Pedro V. Sander, Hugues Hoppe
TCSV
2010
13 years 2 months ago
Compressed Domain Video Object Segmentation
We propose a compressed domain video object segmentation method for MPEG or MPEG-like encoded videos. Computational superiority is the main advantage of the compressed domain proc...
Fatih Murat Porikli, Faisal I. Bashir, Huifang Sun