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» To FRAME or not to FRAME in Probabilistic Texture Modelling
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CVPR
2010
IEEE
14 years 2 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama
ICIP
2005
IEEE
14 years 10 months ago
A probabilistic model for robust face alignment in videos
A new approach for localizing facial structure in videos is proposed in this paper by modeling shape alignment dynamically. The approach makes use of the spatial-temporal continuit...
Wei Zhang, Yi Zhou, Xiaoou Tang, Junhui Deng
VISUALIZATION
2003
IEEE
14 years 2 months ago
Image Based Flow Visualization for Curved Surfaces
A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on Image Based Flow Visualization (IBFV)...
Jarke J. van Wijk
CAIP
2005
Springer
152views Image Analysis» more  CAIP 2005»
14 years 2 months ago
Face Modeling and Adaptive Texture Mapping for Model Based Video Coding
3D facial synthesis has been frequently used in model based video coding applications and became popular in various multimedia applications. In this paper a 3D face model, its adap...
Kamil Yurtkan, Hamit Soyel, Hasan Demirel, Hü...
CGF
2008
100views more  CGF 2008»
13 years 9 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...