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EVOW
2003
Springer
14 years 1 months ago
GAME-HDL: Implementation of Evolutionary Algorithms Using Hardware Description Languages
Evolutionary Algorithms (EAs) have been proposed as a very powerful heuristic optimization technique to solve complex problems. Many case studies have shown that they work very eff...
Rolf Drechsler, Nicole Drechsler
MICRO
1999
IEEE
108views Hardware» more  MICRO 1999»
14 years 22 days ago
Exploiting ILP in Page-based Intelligent Memory
This study compares the speed, area, and power of di erent implementations of Active Pages OCS98], an intelligent memory system which helps bridge the growing gap between processo...
Mark Oskin, Justin Hensley, Diana Keen, Frederic T...
AIIDE
2007
13 years 10 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
AAAI
2010
13 years 10 months ago
Robust Policy Computation in Reward-Uncertain MDPs Using Nondominated Policies
The precise specification of reward functions for Markov decision processes (MDPs) is often extremely difficult, motivating research into both reward elicitation and the robust so...
Kevin Regan, Craig Boutilier
ENTCS
2002
89views more  ENTCS 2002»
13 years 8 months ago
ZEUS: A Distributed Timed Model-Checker Based on KRONOS
In this work we present Zeus, a Distributed Model-Checker that evolves from the tool Kronos [8] and that currently can handle backwards computation of TCTLreachability properties ...
Víctor A. Braberman, Alfredo Olivero, Ferna...