Sciweavers

65 search results - page 7 / 13
» To play, or not to play: building a learning environment thr...
Sort
View
AAAI
2007
13 years 9 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
APGV
2006
ACM
14 years 1 months ago
Updating orientation in large virtual environments using scaled translational gain
Navigating through large virtual environments using a headmounted display (HMD) is difficult due to the spatial limitations of the tracking system. We conducted two experiments t...
Betsy Williams, Gayathri Narasimham, Timothy P. Mc...
ISWC
1997
IEEE
13 years 11 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
ITICSE
1999
ACM
13 years 11 months ago
A multimedia animated simulation generator
This paper shows how a multimedia multi-framed simulation generator was developed. A technique of recording a sequence of steps and playing them back as an animation overcomes the...
John Hewson, Wendy Doube, Michael Calagaz
GRAPHICSINTERFACE
2000
13 years 8 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins