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NETGAMES
2003
ACM
14 years 1 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
FAC
2007
128views more  FAC 2007»
13 years 8 months ago
Verifying a signature architecture: a comparative case study
Abstract. We report on a case study in applying different formal methods to model and verify an architecture for administrating digital signatures. The architecture comprises seve...
David A. Basin, Hironobu Kuruma, Kunihiko Miyazaki...
EUROSYS
2009
ACM
14 years 5 months ago
Isolating web programs in modern browser architectures
Many of today’s web sites contain substantial amounts of client-side code, and consequently, they act more like programs than simple documents. This creates robustness and perfo...
Charles Reis, Steven D. Gribble
ISCA
2010
IEEE
199views Hardware» more  ISCA 2010»
14 years 28 days ago
A case for FAME: FPGA architecture model execution
Given the multicore microprocessor revolution, we argue that the architecture research community needs a dramatic increase in simulation capacity. We believe FPGA Architecture Mod...
Zhangxi Tan, Andrew Waterman, Henry Cook, Sarah Bi...
ICDCS
1999
IEEE
14 years 12 days ago
HiFi: A New Monitoring Architecture for Distributed Systems Management
With the increasing complexity of large-scale distributed (LSD) systems, an efficient monitoring mechanism has become an essential service for improving the performance and reliab...
Ehab S. Al-Shaer, Hussein M. Abdel-Wahab, Kurt Mal...