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» Tokenized Interaction Architecture
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120
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RTSS
2008
IEEE
15 years 10 months ago
Merging State and Preserving Timing Anomalies in Pipelines of High-End Processors
Many embedded systems are subject to temporal constraints that require advance guarantees on meeting deadlines. Such systems rely on static analysis to safely bound worst-case exe...
Sibin Mohan, Frank Mueller
COMPSAC
2007
IEEE
15 years 10 months ago
An Adaptive Security Model for Multi-agent Systems and Application to a Clinical Trials Environment
We present in this paper an adaptive security model for Multi-agent systems. A security meta-model has been developed in which the traditional role concept has been extended. The ...
Liang Xiao 0002, Andrew Peet, Paul H. Lewis, Srina...
134
Voted
HPDC
2007
IEEE
15 years 10 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ICCCN
2007
IEEE
15 years 10 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
170
Voted
ICCV
2007
IEEE
15 years 10 months ago
PEYE: Toward a Visual Motion Based Perceptual Interface for Mobile Devices
We present the architecture and algorithm design of a visual motion based perceptual interface for mobile devices with cameras. In addition to motion vector, we use the term “vis...
Gang Hua, Ting-Yi Yang, Srinath Vasireddy