Sciweavers

44 search results - page 8 / 9
» Topological Modelling for Human Augmented Mapping
Sort
View
JFR
2006
88views more  JFR 2006»
13 years 7 months ago
Discovering natural kinds of robot sensory experiences in unstructured environments
We derive categories directly from robot sensor data to address the symbol grounding problem. Unlike model-based approaches where human intuitive correspondences are sought betwee...
Daniel H. Grollman, Odest Chadwicke Jenkins, Frank...
AIA
2006
13 years 8 months ago
FPGA-Targeted Neural Architecture for Embedded Alertness Detection
Several recent works have used neural networks to discriminate vigilance states in humans from electroencephalographic (EEG) signals. Our study aims at being more exhaustive. It t...
Bernard Girau, Khaled Ben Khalifa
AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CHI
2011
ACM
12 years 11 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
NAACL
2003
13 years 8 months ago
Automatic Acquisition of Names Using Speak and Spell Mode in Spoken Dialogue Systems
This paper describes a novel multi-stage recognition procedure for deducing the spelling and pronunciation of an open set of names. The overall goal is the automatic acquisition o...
Grace Chung, Stephanie Seneff, Chao Wang