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CHI
2010
ACM
14 years 1 months ago
Wearable-object-based interaction for a mobile audio device
In this paper, we explore the possibilities of providing miniaturized audio players with gesture control capabilities that are based on wearable objects. We selected thirteen wear...
KwanMyung Kim, Dongwoo Joo, Kun-Pyo Lee
NPIV
1999
ACM
153views Visualization» more  NPIV 1999»
14 years 1 days ago
Exploration of Large Image Collections Using Virtual Reality Devices
An image browser for the exploration of image collections is described. The approach taken is to utilize VR input devices to develop more intuitive interaction metaphors that allo...
Robert van Liere, Wim C. de Leeuw
UIST
2010
ACM
13 years 5 months ago
MAI painting brush: an interactive device that realizes the feeling of real painting
Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid...
Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa...
AAAI
1992
13 years 9 months ago
Automated Model Selection Using Context-Dependent Behaviors
Effective problem-solving about complex engineered devices requires device models that are both adequate for the problem and computationally efficient . Producing such models requ...
P. Pandurang Nayak, Leo Joskowicz, Sanjaya Addanki
ASSETS
2005
ACM
13 years 9 months ago
Toward Goldilocks' pointing device: determining a "just right" gain setting for users with physical impairments
We designed and evaluated an agent that recommends a pointing device gain for a given user, with mixed success. 12 participants with physical impairments used the Input Device Age...
Heidi Horstmann Koester, Edmund F. LoPresti, Richa...