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» Toward Quality-Driven Development of 3D Computer Games
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233views
12 years 6 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis
IIE
2007
85views more  IIE 2007»
13 years 7 months ago
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Tec...
Chronis Kynigos
IUI
2004
ACM
14 years 1 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
IROS
2006
IEEE
147views Robotics» more  IROS 2006»
14 years 1 months ago
Opportunistic Use of Vision to Push Back the Path-Planning Horizon
Abstract— Mobile robots need maps or other forms of geometric information about the environment to navigate. The mobility sensors (LADAR, stereo, etc.) on these robotic vehicles ...
Bart C. Nabbe, Derek Hoiem, Alexei A. Efros, Marti...