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VMV
2001
144views Visualization» more  VMV 2001»
13 years 9 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
CGF
2005
141views more  CGF 2005»
13 years 7 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
ICPR
2006
IEEE
14 years 8 months ago
Fast Synthesis of Dynamic Colour Textures
Textural appearance of many real word materials is not static but shows progress in time. If such a progress is spatially and temporally homogeneous these materials can be represe...
Jirí Filip, Michal Haindl, Dmitry Chetverik...
SIGGRAPH
1996
ACM
13 years 12 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
DAGM
2009
Springer
14 years 2 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Alexander Schick, Rainer Stiefelhagen