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AISB
2008
Springer
13 years 9 months ago
Foundations of a Philosophy of Collective Intelligence
Philosophy, artificial intelligence and cognitive science have long been dominated by the presupposition that intelligence is fundamentally individual. Recent work in cognitive sci...
Harry Halpin
AIIDE
2007
13 years 10 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIEDAM
2011
13 years 2 months ago
Discovering implicit constraints in design
In familiar design domains, expert designers are able to quickly focus on “good designs”, based on constraints they have learned while exploring the design space. This ability ...
Madan Mohan Dabbeeru, Amitabha Mukerjee
CVPR
2007
IEEE
14 years 9 months ago
On Constructing Facial Similarity Maps
Automatically determining facial similarity is a difficult and open question in computer vision. The problem is complicated both because it is unclear what facial features humans ...
Alex Holub, Yun-hsueh Liu, Pietro Perona
TEI
2010
ACM
170views Hardware» more  TEI 2010»
14 years 2 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde