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» Towards Automated Game Design
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IWEC
2008
13 years 9 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
DAC
2004
ACM
14 years 8 months ago
Toward a methodology for manufacturability-driven design rule exploration
Resolution enhancement techniques (RET) such as optical proximity correction (OPC) and phase-shift mask (PSM) technology are deployed in modern processes to increase the fidelity ...
Luigi Capodieci, Puneet Gupta, Andrew B. Kahng, De...
FASE
2008
Springer
13 years 9 months ago
Automated Analysis of Permission-Based Security Using UMLsec
Abstract. To guarantee the security of computer systems, it is necessary to define security permissions to restrict the access to the systems' resources. These permissions enf...
Jan Jürjens, Jörg Schreck, Yijun Yu
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 7 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
UAI
2004
13 years 9 months ago
Regret Minimizing Equilibria and Mechanisms for Games with Strict Type Uncertainty
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
Nathanael Hyafil, Craig Boutilier