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» Towards Automated Game Design
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SAC
2008
ACM
13 years 7 months ago
Towards a model-driven engineering approach for developing embedded hard real-time software
Model-Driven Engineering (MDE) has been advocated as an effective way to deal with today's software complexity. MDE can be seen as an integrative approach combining existing ...
Fabiano Cruz, Raimundo S. Barreto, Lucas Cordeiro
DAC
2004
ACM
14 years 8 months ago
Circuit-aware architectural simulation
Architectural simulation has achieved a prominent role in the system design cycle by providing designers the ability to quickly examine a wide variety of design choices. However, ...
Seokwoo Lee, Shidhartha Das, Valeria Bertacco, Tod...
GAMEON
2000
13 years 9 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
EWCBR
2004
Springer
13 years 11 months ago
MINLP Based Retrieval of Generalized Cases
The concept of generalized cases has been proven useful when searching for configurable and flexible products, for instance, reusable components in the area of electronic design au...
Alexander Tartakovski, Martin Schaaf, Rainer Maxim...
PATAT
2004
Springer
138views Education» more  PATAT 2004»
14 years 1 months ago
Semantic Components for Timetabling
Abstract. Automated timetabling is a research domain that has occupied many researchers over the last 50 years. Several algorithms have proven to be applicable to timetabling but t...
Nele Custers, Patrick De Causmaecker, Peter Demees...