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ATAL
2010
Springer
13 years 9 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
14 years 2 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong
ATAL
2007
Springer
14 years 2 months ago
Towards self-organising agent-based resource allocation in a multi-server environment
Distributed applications require distributed techniques for efficient resource allocation. These techniques need to take into account the heterogeneity and potential unreliability...
Tino Schlegel, Ryszard Kowalczyk
ICCBR
2005
Springer
14 years 2 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
ICRA
1993
IEEE
184views Robotics» more  ICRA 1993»
14 years 21 days ago
Vision-Guided Exploration: A Step Toward General Motion Planning in Three Dimensions
We present an approach for solving the path planning problem for a mobile robot operating in an unknown, three dimensional environment containing obstacles of arbitrary shape. The...
Kiriakos N. Kutulakos, Vladimir J. Lumelsky, Charl...