Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
In a congestion game, several players simultaneously aim at allocating sets of resources, e.g., each player aims at allocating a shortest path between a source/destination pair in ...
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
The ESP game belongs to the genre called Games with a Purpose (GWAP), which leverage people's desire to be entertained and also outsource certain steps of the computational p...