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» Towards Runtime Behavior Adaptation for Embodied Characters
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IJCAI
2007
13 years 8 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
JBI
2006
105views Bioinformatics» more  JBI 2006»
13 years 7 months ago
User modeling and adaptation in health promotion dialogs with an animated character
In this paper, we describe our experience with the design and implementation of an embodied conversational agent (ECA) that converses with users in order to change their dietary b...
Fiorella de Rosis, Nicole Novielli, Valeria Carofi...
ISCAS
2006
IEEE
103views Hardware» more  ISCAS 2006»
14 years 1 months ago
Towards autonomous adaptive behavior in a bio-inspired CNN-controlled robot
— This paper describes a general approach for the unsupervised learning of behaviors in a behavior-based robot. The key idea is to formalize a behavior produced by a Motor Map dr...
Paolo Arena, Luigi Fortuna, Mattia Frasca, Luca Pa...
RSP
2009
IEEE
149views Control Systems» more  RSP 2009»
14 years 1 months ago
Rapid-Prototyping of Adaptive Component-Based Systems Using Runtime Aspectual Interactions
Aspect-oriented mechanisms have been widely exploited at the programming-level. Nevertheless, little has been achieved at the architectural level, and this despite the potential b...
Nasreddine Aoumeur, Kamel Barkaoui, Gunter Saake
ATAL
2003
Springer
14 years 7 days ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...