We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
: Although usability evaluations have been focused on assessing different contexts of use, no proper specifications have been addressed towards the particular environment of academ...
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
As ICT services are becoming more ubiquitous and mobile and access technologies grow to be more heterogeneous and complex, we are witnessing the increasing importance of two relat...
Nicola Blefari-Melazzi, Dario Di Sorte, Mauro Femm...
Presenting information to an e-learning environment is a challenge, mostly, because ofthe hypertextlhypermedia nature and the richness ofthe context and information provides. This...