Sciweavers

6320 search results - page 1092 / 1264
» Towards Situated Computing
Sort
View
ISMAR
2006
IEEE
15 years 10 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
P2P
2006
IEEE
229views Communications» more  P2P 2006»
15 years 10 months ago
Cost-Aware Processing of Similarity Queries in Structured Overlays
Large-scale distributed data management with P2P systems requires the existence of similarity operators for queries as we cannot assume that all users will agree on exactly the sa...
Marcel Karnstedt, Kai-Uwe Sattler, Manfred Hauswir...
CSCW
2006
ACM
15 years 10 months ago
AwareMedia: a shared interactive display supporting social, temporal, and spatial awareness in surgery
Several CSCW studies have shown that coordination of work in hospitals is particular challenging, and that clinicians put much effort into maintaining mutual awareness on the flo...
Jakob E. Bardram, Thomas Riisgaard Hansen, Mads S&...
NORDICHI
2006
ACM
15 years 10 months ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
DIGRA
2005
Springer
15 years 9 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
« Prev « First page 1092 / 1264 Last » Next »