Sciweavers

256 search results - page 45 / 52
» Towards Virtual Reality games
Sort
View
TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
VRST
2004
ACM
14 years 1 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
EICS
2009
ACM
14 years 10 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
UIST
1998
ACM
13 years 12 months ago
Informative Things: How to Attach Information to the Real World
We describe a new method and implementation for managing information through the use of physical objects. In today’s networked world, the trend is toward working in a global vir...
Rob Barrett, Paul P. Maglio
AFRIGRAPH
2009
ACM
13 years 11 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage