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ICALT
2008
IEEE
14 years 1 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
CLEIEJ
2010
13 years 4 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...
IJCAI
2007
13 years 8 months ago
Towards Reasoning about the Past in Neural-symbolic Systems
Reasoning about the past is of fundamental importance in several applications in computer science and artificial intelligence, including reactive systems and planning. In this pa...
Rafael V. Borges, Luís C. Lamb, Artur S. d'...
ISWC
2000
IEEE
13 years 11 months ago
What Shall We Teach Our Pants?
If a wearable device can register what the wearer is currently doing, it can anticipate and adjust its behavior to avoid redundant interaction with the user. However, the relevanc...
Kristof Van Laerhoven, Ozan Cakmakci
BIRTHDAY
2005
Springer
14 years 13 days ago
Towards MultiMedia Instruction in Safe and Secure Systems
Abstract. The aim of the MMiSS project is the construction of a multimedia Internet-based adaptive educational system. Its content will initially cover a whole curriculum in the ar...
Bernd Krieg-Brückner