Building agents for a scenario such as the RoboCup simulation league requires not only methodologies for implementing high-level complex behavior, but also the careful and efficien...
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Recommender systems have evolved in the last years as specialized tools to assist users in a plethora of computermediated tasks by providing guidelines or hints. Most recommender ...
Commitments model important aspects of agent interactions, especially those arising in e-business. A small number of patterns of commitments accommodate a variety of realistic int...
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...