— To explore the design of politeness in embodied conversational agents and social robots from the perspective of user studies, a case study based on a psychological experiment w...
Gamble1 is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims ...
A fundamental difficulty faced by groups of agents that work together is how to efficiently coordinate their efforts. This paper presents techniques that allow heterogeneous agent...
We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two ma...
Recent research has shown that virtual agents expressing empathic emotions toward users have the potentiality to enhance human-machine interaction. To identify under which circums...