In this paper, we examine the feasibility of sending real-time CBR workloads over TCP. This is motivated by the friendliness of NATs and firewalls towards TCP as opposed to UDP a...
Salman Baset, Eli Brosh, Vishal Misra, Dan Rubenst...
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
The emergence of the global Internet has dramatically broadened and changed the computing landscape. In particular, much of the value in contemporary computing systems derives fro...
— QoS signaling protocol is one of the key components in Internet QoS architectures to establish, maintain, and remove reservation states in network nodes. This paper gives an ov...
Replication in the World-Wide Web covers a wide range of techniques. Often, the redirection of a client browser towards a given replica of a Web page has to be explicit and is per...