We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
We present the design of a spherical imaging system with the following properties: (i) A 4 field of view that enables it to "see" in all directions; (ii) a single center...
In this paper, we present a unified framework for reduced space modeling and rendering of dynamic and nonhomogenous participating media, like snow, smoke, dust and fog. The key id...
Abstract— Studies on differential unitary space-time modulation are mostly focused on Rayleigh fading channels. In this paper we present new analytic results for the maximum-like...
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...