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TOG
2008
174views more  TOG 2008»
13 years 9 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
HVEI
2009
13 years 7 months ago
Towards a true spherical camera
We present the design of a spherical imaging system with the following properties: (i) A 4 field of view that enables it to "see" in all directions; (ii) a single center...
Gurunandan Krishnan, Shree K. Nayar
SCA
2007
14 years 6 days ago
Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating media
In this paper, we present a unified framework for reduced space modeling and rendering of dynamic and nonhomogenous participating media, like snow, smoke, dust and fog. The key id...
Mohit Gupta, Srinivasa G. Narasimhan
VTC
2006
IEEE
118views Communications» more  VTC 2006»
14 years 3 months ago
Demodulation and Performance Analysis of Differential Unitary Space-Time Modulation in Time-Varying Rician Channels
Abstract— Studies on differential unitary space-time modulation are mostly focused on Rayleigh fading channels. In this paper we present new analytic results for the maximum-like...
Haichang Sui, James R. Zeidler
VISUALIZATION
2005
IEEE
14 years 3 months ago
Scale-Invariant Volume Rendering
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
Martin Kraus