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VL
2002
IEEE
155views Visual Languages» more  VL 2002»
14 years 1 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
INTERACT
2007
13 years 10 months ago
Ubiquitous Substitution
Abstract. Ubiquitous interaction places the user in the centre of dynamic configurations of technology, where work not necessarily is performed through a single personal computer, ...
Christina Brodersen, Susanne Bødker, Clemen...
AAMAS
2012
Springer
12 years 4 months ago
A formal model of emotions for an empathic rational dialog agent
Recent research has shown that virtual agents expressing empathic emotions toward users have the potentiality to enhance human-machine interaction. To provide empathic capabilitie...
Magalie Ochs, David Sadek, Catherine Pelachaud
CI
2010
81views more  CI 2010»
13 years 6 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...
ATAL
2005
Springer
14 years 2 months ago
Gamble v2.0: social interactions with multiple users
Gamble1 is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims ...
Matthias Rehm, Elisabeth André, Michael Wis...