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NETGAMES
2006
ACM
14 years 2 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SIGCOMM
2006
ACM
14 years 2 months ago
Planet scale software updates
Fast and effective distribution of software updates (a.k.a. patches) to millions of Internet users has evolved into a critical task over the last years. In this paper, we characte...
Christos Gkantsidis, Thomas Karagiannis, Milan Voj...
APCSAC
2005
IEEE
14 years 2 months ago
An Integrated Partitioning and Scheduling Based Branch Decoupling
Conditional branch induced control hazards cause significant performance loss in modern out-of-order superscalar processors. Dynamic branch prediction techniques help alleviate th...
Pramod Ramarao, Akhilesh Tyagi
ICDCS
2005
IEEE
14 years 2 months ago
Optimal Component Composition for Scalable Stream Processing
Stream processing has become increasingly important with emergence of stream applications such as audio/video surveillance, stock price tracing, and sensor data analysis. A challe...
Xiaohui Gu, Philip S. Yu, Klara Nahrstedt
IPPS
2005
IEEE
14 years 2 months ago
Self-Adaptive Scheduler Parameterization via Online Simulation
High-end parallel systems present a tremendous research challenge on how to best allocate their resources to match dynamic workload characteristics and user habits that are often ...
Barry Lawson, Evgenia Smirni