We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
In this paper, general relativistic ray tracing is presented as a tool for gravitational physics. It is shown how standard three-dimensional ray tracing can be extended to allow f...
We present independent method to reduce the number of shadow ray tests. It can be used with standard acceleration ray tracing algorithms. Our method is conservative and produces t...
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of movi...