Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. Thi...
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
MorphoSys is a reconfigurable SIMD architecture. In this paper, a BSP-based ray tracing is gracefully mapped onto MorphoSys. The mapping highly exploits ray-tracing parallelism. A...
Haitao Du, Marcos Sanchez-Elez, Nozar Tabrizi, Nad...