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EUROPAR
2007
Springer
14 years 3 months ago
Fine Tuning Algorithmic Skeletons
Abstract. Algorithmic skeletons correspond to a high-level programming model that takes advantage of nestable programming patterns to hide the complexity of parallel/distributed ap...
Denis Caromel, Mario Leyton
PERVASIVE
2005
Springer
14 years 2 months ago
A Conceptual Framework for Camera Phone-Based Interaction Techniques
This paper proposes and evaluates interaction techniques for camera-equipped mobile phones. The proposed techniques are based on a visual code system that provides a number of orie...
Michael Rohs, Philipp Zweifel
FLAIRS
2006
13 years 10 months ago
Cognitive Simulation in Virtual Patients
We present an overview of the Virtual Patient project at the University of Maryland, which is developing a cognitive model of humans experiencing various states of health and dise...
Sergei Nirenburg, Marjorie McShane, Stephen Beale,...
TSMC
1998
102views more  TSMC 1998»
13 years 8 months ago
Calibration of an active binocular head
— In this paper, we show how an active binocular head, the IIS head, can be easily calibrated with very high accuracy. Our calibration method can also be applied to many other bi...
Sheng-Wen Shih, Yi-Ping Hung, Wei-Song Lin
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 3 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...