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JMM2
2006
111views more  JMM2 2006»
13 years 10 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
ICDE
2012
IEEE
237views Database» more  ICDE 2012»
12 years 1 months ago
On Discovery of Traveling Companions from Streaming Trajectories
— The advance of object tracking technologies leads to huge volumes of spatio-temporal data collected in the form of trajectory data stream. In this study, we investigate the pro...
Lu An Tang, Yu Zheng, Jing Yuan, Jiawei Han, Alice...
CVPR
2003
IEEE
15 years 23 days ago
Multi-scale Phase-based Local Features
Local feature methods suitable for image feature based object recognition and for the estimation of motion and structure are composed of two steps, namely the `where' and `wh...
Gustavo Carneiro, Allan D. Jepson
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 12 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
14 years 4 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni