We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
— The advance of object tracking technologies leads to huge volumes of spatio-temporal data collected in the form of trajectory data stream. In this study, we investigate the pro...
Lu An Tang, Yu Zheng, Jing Yuan, Jiawei Han, Alice...
Local feature methods suitable for image feature based object recognition and for the estimation of motion and structure are composed of two steps, namely the `where' and `wh...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...