Automatically determining the situation of an ad-hoc group of people and devices within a smart environment is a significant challenge in pervasive computing systems. Current appr...
Automatically determining the situation of an ad-hoc group of people and devices within a smart environment is a significant challenge in pervasive computing systems. Current appro...
Currently national digital library of educational resources and services (DLE) for primary and secondary education is under implementation in Lithuania. The article aims to analyse...
This paper is concerned with synthetic agents interacting with virtual environments, called animated creatures. The animated creatures are articulated graphical gures that are eq...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton