3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
With the constant progress of multimedia technology and network bandwidth, the traditional teaching environment that based on text and pictures, will be integrated with media stre...
Reinforcement Learning research is traditionally devoted to solve single-task problems. Therefore, anytime a new task is faced, learning must be restarted from scratch. Recently, ...
The opening of a virtual annexe by science centers has given rise to a new genre of learning in web-based education. Seeking to enhance the outreach effectiveness of non-formal sc...
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...