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IJNS
2007
133views more  IJNS 2007»
13 years 7 months ago
Online Learning of Objects in a Biologically Motivated Visual Architecture
We present a biologically motivated architecture for object recognition that is capable of online learning of several objects based on interaction with a human teacher. The system...
Heiko Wersing, Stephan Kirstein, Michael Gött...
EDUTAINMENT
2009
Springer
14 years 2 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
GI
2009
Springer
13 years 5 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
AIIDE
2009
13 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
SBRN
2002
IEEE
14 years 16 days ago
Neural Connect 4 - A Connectionist Approach to the Game
This article presents the system “Neural Connect 4”, a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which is learning t...
Marvin Oliver Schneider, João Luís G...