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IPPS
2006
IEEE
14 years 2 months ago
Improving cooperation in peer-to-peer systems using social networks
Rational and selfish nodes in P2P systems usually lack effective incentives to cooperate, contributing to the increase of free-riders, and degrading the system performance. Variou...
Wenyu Wang, Li Zhao, Ruixi Yuan
IROS
2006
IEEE
168views Robotics» more  IROS 2006»
14 years 2 months ago
Learning to Drive Among Obstacles
— This paper reports on an outdoor mobile robot that learns to avoid collisions by observing a human driver operate a vehicle equipped with sensors that continuously produce a ma...
Bradley Hamner, Sebastian Scherer, Sanjiv Singh
QEST
2006
IEEE
14 years 2 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ROBIO
2006
IEEE
120views Robotics» more  ROBIO 2006»
14 years 2 months ago
Event Based Methodology for SuperMedia Enhanced Teleoperation
- SuperMedia provides human operators rich environmental information, thus providing telepresence and enhances efficiency of operation. However, coupling human with the remote envi...
Yang Liu, Amit Goradia, Yonghui Xue, Ning Xi
RTSS
2006
IEEE
14 years 2 months ago
An Optimal Real-Time Scheduling Algorithm for Multiprocessors
We present an optimal real-time scheduling algorithm for multiprocessors — one that satisfies all task deadlines, when the total utilization demand does not exceed the utilizat...
Hyeonjoong Cho, Binoy Ravindran, E. Douglas Jensen