Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This primitive reduces the number of vertices sent to the graphics pip...
J. Francisco Ramos, Miguel Chover, Oscar Belmonte,...
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Triangle decimation techniques reduce the number of triangles in a mesh, typically to improve interactive rendering performance or reduce data storage and transmission requirement...
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...