We present a technique designed aiming to improve the compression of the Edgebreaker CLERS string for large and regular meshes, where regularity is understood as the compactness o...
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
This paper proposes a method of rate-distortion optimisation of an algorithm for compressing dynamic 3D triangle meshes. Although many articles regarding compression methods for th...
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...