This paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the mod...
Oliver Matias van Kaick, Murilo Vicente Gonç...
In this paper we present an algorithm that operates on a triangular mesh and classifies each face of a triangle as either inside or outside. We present three example applications o...
Marching triangles is a method for producing a polygon mesh surface approximation composed of triangular facets which are approximately equilateral. This paper improves the Marchi...
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...