Sciweavers

440 search results - page 10 / 88
» Triangle Mesh Compression
Sort
View
WSCG
2004
141views more  WSCG 2004»
13 years 8 months ago
Efficient Generation of Triangle Strips from Triangulated Meshes
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the mod...
Oliver Matias van Kaick, Murilo Vicente Gonç...
TVCG
2008
110views more  TVCG 2008»
13 years 7 months ago
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
In this paper we present an algorithm that operates on a triangular mesh and classifies each face of a triangle as either inside or outside. We present three example applications o...
Kaichi Zhou, Eugene Zhang, Jirí Bittner, Pe...
3DPVT
2002
IEEE
173views Visualization» more  3DPVT 2002»
14 years 13 days ago
Edge-Constrained Marching Triangles
Marching triangles is a method for producing a polygon mesh surface approximation composed of triangular facets which are approximately equilateral. This paper improves the Marchi...
Neil H. McCormick, Robert B. Fisher
SGP
2003
13 years 8 months ago
Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...
VISUALIZATION
2003
IEEE
14 years 22 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...