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GRAPHICSINTERFACE
2001
13 years 9 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman
MMM
2009
Springer
137views Multimedia» more  MMM 2009»
14 years 4 months ago
Bit Allocation for Spatio-temporal Wavelet Coding of Animated Semi-regular Meshes
In this paper, we propose a compression scheme for animated semi-regular meshes. This scheme includes a spatio-temporal wavelet filtering to exploit the coherence both in time and...
Aymen Kammoun, Frédéric Payan, Marc ...
CG
2004
Springer
13 years 7 months ago
Compression of 3D triangular meshes with progressive precision
In this paper we introduce a novel approach for progressive transmission of three-dimensional (3D) triangular meshes. This algorithm is based on a new reversing approach of the ir...
Sébastien Valette, Alexandre Gouaillard, R&...
ICIP
2005
IEEE
14 years 9 months ago
Predictive compression of dynamic 3D meshes
An efficient algorithm for compression of dynamic time-consistent 3D meshes is presented. Such a sequence of meshes contains a large degree of temporal statistical dependencies tha...
Aljoscha Smolic, Karsten Müller, Matthias Kau...
ECCV
2010
Springer
14 years 20 days ago
TriangleFlow: Optical Flow with Triangulation-based Higher-Order Likelihoods
Abstract. We use a simple yet powerful higher-order conditional random field (CRF) to model optical flow. It consists of a standard photoconsistency cost and a prior on affine mo...