In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
This paper investigates compression of 3D objects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object'...
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Abstract When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon...
We propose a novel framework to reconstruct the left ventricle (LV)’s 3D surface from sparse tagged-MRI (tMRI). First we acquire an initial surface mesh from a dense tMRI. Then ...