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TVCG
2011
196views more  TVCG 2011»
13 years 3 months ago
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
Jochen Lang, Sheldon Andrews
JSAC
2006
112views more  JSAC 2006»
13 years 8 months ago
Performance Optimizations for Deploying VoIP Services in Mesh Networks
In the recent past, there has been a tremendous increase in the popularity of VoIP services as a result of huge growth in broadband access. The same voice-over-Internet protocol (V...
Samrat Ganguly, Vishnu Navda, Kyungtae Kim, Anand ...
DCC
2005
IEEE
14 years 8 months ago
Progressive Low Bit Rate Coding of Simple 3D Objects with Matching Pursuit
This paper presents a low rate progressive 3D mesh compression scheme for simple genuszero 3D objects. The proposed scheme is based on signal representation using redundant expans...
Ivana Tosic, Pascal Frossard, Pierre Vandergheynst
SIGGRAPH
1996
ACM
14 years 22 days ago
Interactive Multiresolution Surface Viewing
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoret...
Andrew Certain, Jovan Popovic, Tony DeRose, Tom Du...
ICMCS
2010
IEEE
169views Multimedia» more  ICMCS 2010»
13 years 9 months ago
Real-time stereo-vision system for 3D teleimmersive collaboration
Though the variety of desktop real time stereo vision systems has grown considerably in the past several years, few make any verifiable claims about the accuracy of the algorithms...
Ramanarayan Vasudevan, Zhong Zhou, Gregorij Kurill...