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TCS
2008
13 years 7 months ago
Succinct representations of planar maps
This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the fo...
Luca Castelli Aleardi, Olivier Devillers, Gilles S...
ICIP
2005
IEEE
14 years 9 months ago
Multi-view image coding using 3-D voxel models
We propose a multi-view image coding system in 3-D space based on an improved volumetric 3-D reconstruction. Unlike existing multi-view image coding schemes, in which the 3D scene ...
Yongying Gao, Hayder Radha
HPCC
2007
Springer
13 years 11 months ago
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of th...
Luc Buatois, Guillaume Caumon, Bruno Lévy
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 8 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
SI3D
2006
ACM
14 years 1 months ago
View-dependent precomputed light transport using nonlinear Gaussian function approximations
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...