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CGF
2005
126views more  CGF 2005»
13 years 8 months ago
FreeLence - Coding with Free Valences
We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
Felix Kälberer, Konrad Polthier, Ulrich Reite...
VISUALIZATION
2002
IEEE
14 years 1 months ago
Efficient Compression and Rendering of Multi-Resolution Meshes
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Zachi Karni, Alexander Bogomjakov, Craig Gotsman
FOCS
2009
IEEE
14 years 3 months ago
Regularity Lemmas and Combinatorial Algorithms
— We present new combinatorial algorithms for Boolean matrix multiplication (BMM) and preprocessing a graph to answer independent set queries. We give the first asymptotic impro...
Nikhil Bansal, Ryan Williams
DSRT
2005
IEEE
13 years 10 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
AMDO
2010
Springer
13 years 5 months ago
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
Jan Rus, Libor Vása