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DGCI
2006
Springer
14 years 7 days ago
Continuous Level of Detail on Graphics Hardware
Abstract. Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models. In this paper, we present a new continuous mu...
Francisco Ramos, Miguel Chover, Oscar Ripolles, Ca...
CISST
2003
120views Hardware» more  CISST 2003»
13 years 10 months ago
Triangle Mesh Compression using B-Spline Curves
We present a new method to compress triangle meshes in a lossless manner. Triangle compression requires compression of the geometry (vertices) as well as the topology (connectivit...
Anshuman Razdan, Vinodth Kumar Mohanam, Gerald E. ...
GRAPHITE
2005
ACM
14 years 2 months ago
Adaptive streaming and rendering of large terrains using strip masks
Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can represent a huge amount of data and therefore of ...
Joachim Pouderoux, Jean-Eudes Marvie