A mechanistic view of software component assembly implies exact matching and fitting of the particular components. We argue that components for large-scale software construction s...
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
In this paper we present a methodology that is based on SystemC [1] for rapid prototyping to greatly enhance and accelerate the exploration of complex systems to optimize the syst...
This paper introduces a new approach to database disk buffering, called the LRU–K method. The basic idea of LRU–K is to keep track of the times of the last K references to pop...
Elizabeth J. O'Neil, Patrick E. O'Neil, Gerhard We...
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...