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MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 10 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
VIIP
2001
13 years 9 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
NIPS
2003
13 years 9 months ago
A Functional Architecture for Motion Pattern Processing in MSTd
Psychophysical studies suggest the existence of specialized detectors for component motion patterns (radial, circular, and spiral), that are consistent with the visual motion prop...
Scott A. Beardsley, Lucia M. Vaina
IAJIT
2010
166views more  IAJIT 2010»
13 years 7 months ago
Specification and Prototyping of Reactive Distributed Systems with Algebraic Term Nets
: The specification of the dynamic behaviour of reactive distributed systems must exhibit the structures of control and has to imply explicitly the relevant aspects of the distribu...
Faiza Bouchoul, Mohamed Mostefai
HLPPP
1991
13 years 12 months ago
The Chemical Reaction Model
Gamma was originally proposed in 1986 as a formalism for the de nition of programs without arti cial sequentiality. The basic idea underlying the formalism is to describe computati...
Daniel Le Métayer