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TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 22 days ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
ACMACE
2009
ACM
14 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
AUIC
2005
IEEE
14 years 1 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
LICS
2002
IEEE
14 years 9 days ago
Polarized Games
We study the comparison of dynamic semantics (games, dealing with interactions) with static semantics (dealing with results of interactions), in the spirit of Timeless Games [2]. ...
Olivier Laurent
CHI
2007
ACM
14 years 7 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut