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VRST
2004
ACM
14 years 25 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
ATAL
2008
Springer
13 years 9 months ago
Playing games for security: an efficient exact algorithm for solving Bayesian Stackelberg games
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the follower or adversary) before the adv...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...
ATAL
2007
Springer
14 years 1 months ago
An adaptive strategy for minority games
Many real life situations, like the financial market, auctions and resources competitions, can be modeled as Minority Games. In minority games, players choose to join one of the ...
Ka-man Lam, Ho-fung Leung
ICGA
2007
90views Optimization» more  ICGA 2007»
13 years 7 months ago
Game Over: Black to Play and Draw in Checkers
In 1989, an effort to solve the game of checkers began. It was naïve because of the daunting size of the search space, 5×1020 positions, and because of computer capabilities of ...
Jonathan Schaeffer
NETGAMES
2005
ACM
14 years 29 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...