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CHI
2006
ACM
14 years 9 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
EUROMED
2010
13 years 7 months ago
Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne
Abstract. The communication of cultural heritage in public spaces such as museums or exhibitions, gain more and more importance during the last years. The possibilities of interact...
Matthias Trapp, Amir Semmo, Rafael Pokorski, Claus...
HUC
2010
Springer
13 years 7 months ago
Exploring inter-child behavioral relativity in a shared social environment: a field study in a kindergarten
A kindergarten is an interesting community of young children. The children continuously share their interactions and experiences, and grow along similar developmental stages. In t...
Inseok Hwang, Hyukjae Jang, Lama Nachman, Junehwa ...
ACMACE
2011
ACM
12 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
SIGCSE
2005
ACM
117views Education» more  SIGCSE 2005»
14 years 2 months ago
Integrating science and research in a HCI design course
Undergraduate computer science students have few opportunities to experience scientific investigation and computer science research. A human-computer interaction (HCI) course can ...
Robert Pastel